Category: Grid Defence
Grid Defence v1.0.6
A new version of Grid Defence is deployed at:
http://www.funqai.com/site/game/index.php?id=griddef
Changes from v1.0.5
—————–
Fixes:
- Fixed get minimum score for web function
Grid Defence v1.0.5
A new version of Grid Defence is deployed at:
http://www.funqai.com/site/game/index.php?id=griddef
Changes from v1.0.4
—————–
Changes:
- Damage levels 4 and 5 increases in power
- Other tweaks
Fixes:
- Sell value increases with damage and range upgrade
- Engine made more robust
High Scores
There was a hi-score posted by ‘rammo’ in the region of 130 million. I have just ran a simulation and am confident that that score is impossible… therefore I have deleted the score.
If anyone has any information as to how such a score could be posted I would be grateful!
I assume a bug rather than a hack, and will investigate when I have time.
Thanks.
Grid Defence v1.0.4
A new version of Grid Defence is deployed at:
http://www.funqai.com/site/game/index.php?id=griddef
Changes from v1.0.3
—————–
Changes:
- Optimisation
Grid Defence v1.0.3
A new version of Grid Defence is deployed at:
http://www.funqai.com/site/game/index.php?id=griddef
Changes from v1.0.2
—————–
Changes:
- Tweaks to enemy HP multiplier at levels >950
- Tweaks to slower rate
- Tweaks to UI speed
Grid Defence v1.0.2
A new version of Grid Defence is deployed at:
http://www.funqai.com/site/game/index.php?id=griddef
Changes from v1.0.1
—————–
Changes:
- Tweaks to damage
- Tweaks to enemy speed and HP
- The game should now be *slightly* easier
Fixes:
- Fixed being able to buy a tower on the introduction line
- Fix response of menus if over enemies
Grid Defence v1.0.1
A new version of Grid Defence is deployed at:
http://www.funqai.com/site/game/index.php?id=griddef
Changes from v1.0
—————–
Changes:
- Tweaks to HP and score
- Increased addition cost of towers
- Added ability of shift-click when upgrading towers to not close menu
- Added reporting of number of nodes captured on game completion. A level of 1050 represents perfect game, 1040 represents 10 captured position, 1030 represents 20 captured positions, etc. I will incorporate this into the hiscore table at some point.
Fixes:
- Fixed bug with HUD reporting HP of last enemy
Grid Defence v1.0
A new version of Grid Defence is deployed at:
http://www.funqai.com/site/game/index.php?id=griddef
Changes from v0.9.7
—————–
Changes:
- Removed overuse of transparency
- Added selected tower
- Made repair costs increase with grid band (x1, x2, x3)
- Increased enemy hp at higher levels
- Increased enemy score at higher levels
- Added score bonus every 25 enemies equivalent to amount in bank
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